PDF] Using an Online Interactive Game to Enhance the Learning Outcomes for First Year Tertiary Students
Por um escritor misterioso
Last updated 22 outubro 2024
Results from the study of student perceptions and student learning outcomes suggest that the creatively designed DGBL resource has effectively targeted a mixed cohort of students to retain, link and extend foundation knowledge. Academics acknowledge that students are often unable to link and extend first year, first semester foundation material throughout their undergraduate degree. The use of a pedagogically sound interactive digital game-based learning (DGBL) resource to engage first year biological science students in recalling, linking and applying foundation knowledge and increasing their learning outcomes has been explored. According to the current literature there exists no evidence that DGBL resources have previously been used to address this transfer and linking of knowledge and core skills. Results from our study of student perceptions and student learning outcomes suggest that our creatively designed resource has effectively targeted a mixed cohort of students to retain, link and extend foundation knowledge. Our study also indicates that DGBL resources have a valid role in enabling students, many of whom are classed as “digital natives”, to demonstrate positive learning outcomes by successfully recalling and transferring unit content into new learning domains.
PDF) The Game as a Strategy of Learning Chemistry Among High School Students
Teaching Styles: Different Teaching Methods & Strategies
PDF) Using an Online Interactive Game to Enhance the Learning Outcomes for First Year Tertiary Students
Using an Online Interactive Game to Enhance the Learning Outcomes for First Year Tertiary Students
PDF) The Game as a Strategy of Learning Chemistry Among High School Students
Gamification - Wikipedia
Using online game-based platforms to improve student performance and engagement in histology teaching, BMC Medical Education
What are Game Goals and Objectives? — University XP
PDF) Games students play: Engaging first year tertiary students in linking and extending foundation material through the use of a digital game
The Impact of Online Learning Strategies on Students' Academic Performance
36 Creative Ways to Introduce and Explain Classroom Rules to Students - BookWidgets
Guiding Principles for Use of Technology with Early Learners - Office of Educational Technology
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