Mono - GDScript extends C# Script · Issue #38352 · godotengine
Por um escritor misterioso
Last updated 22 dezembro 2024
Godot version: 3.2.2 Beta 1 Mono OS/device including version: Linux Mint 19.3 Issue description: Since all scripts should be compatible with each other, GDScript should be able to extend C# Scripts. For example: class MyMonoScript : Node
Not able to print on console using GD.Print(abc); · Issue #42197 · godotengine/godot · GitHub
GDNative is here!
GDNative C example Issue - Godot Forums
C# Script Registration that use Generics can error out in the ScriptManagerBridge · Issue #79519 · godotengine/godot · GitHub
GDScript indention syntax mixed in the C# script as I indent · Issue #30054 · godotengine/godot · GitHub
C# Inheritance - script inheritance from another script (attached to another node)? : r/godot
Extend Script is inheriting from the wrong class · Issue #34712 · godotengine/godot · GitHub
Should I download standard or mono version of Godot?
GDScript cannot infer the type of a variable initialized with a typed method call · Issue #68069 · godotengine/godot · GitHub
GDScript indention syntax mixed in the C# script as I indent · Issue #30054 · godotengine/godot · GitHub
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Error generating mono glue · Issue #74447 · godotengine/godot · GitHub
The Ultimate Godot C# Setup Guide
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